Wolfenstein: The Black Screen of Death (edited)
#1
This is in reference to Wolfenstein: The New Order and Update 1 torrents cracked'n'packed by RELOADED

It worked once or twice, and then no more. First I tried the update, then every voodoo witchdoctor suggestion I came across. Can't go to Steam or Bethesda for help...for obvious reasons. Here are the error logs, if you have any thoughts post 'em. Would really hate to delete this monster after 3 wasted days DL'ing.

error log:

Wolfenstein The New Order.1683.12274 win-x64 Retail  Jun 18 2014 14:27:05
Wolfenstein The New Order.1683.12274
------ Initializing File System ------
Current search path:
C:/Users/Asus/Saved Games/MachineGames/Wolfenstein The New Order/base/
C:/Program Files (x86)/Wolfenstein The New Order/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x151060480x 
360 microseconds
332 microseconds
322 microseconds
354 microseconds
353 microseconds
358 microseconds
334 microseconds
344 microseconds
319 microseconds
313 microseconds
Average seek time without outliers: 339 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
idStreamingInstallManager::Init: using langMask 1 for lang english
1 *****U package, 2 physical cores, 4 logical cores
log file 'qconsole.log' opened on Sat Aug 19 18:51:09 2017

1796 MHz Intel *****U with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
32768 kB 1st level cache, 262144 kB 2nd level cache, 3145728 kB 3rd level cache
12176 MB System Memory
Winsock Initialized
Found interface: {231B7D88-7D3A-44C1-A487-7E60FE7473CB} Realtek PCIe GBE Family Controller - 192.168.42.106/255.255.255.0
Found interface: {A1FB4B7E-4FF5-4FE7-92DE-7E9CFCD56534} TAP-Windows Adapter V9 - 0.0.0.0 NULL netmask - skipped
Found interface: {53EEF7F8-C920-46BD-8C19-004C998987D7} TAP-Windows Adapter V9 #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {0D006A1D-894F-415A-8258-7E881D2C689E} IPVanish Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {123A2B70-0B64-426C-B8A0-E5C35C767427} Qualcomm Atheros AR9485 Wireless Network Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {A2A582E3-C3F8-49F8-B07A-6BE16FA59165} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
execing joystick.cfg
Executing default.cfg for device #1...
execing joystick.cfg
Executing default.cfg for device #2...
execing joystick.cfg
Executing default.cfg for device #3...
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
couldn't exec C:\Program
couldn't exec package.cfg
"?" isn't a valid key
Command line is: "C:\Program Files (x86)\Wolfenstein The New Order\Wolfenstein The New Order.exe" 
providerName: Intel Corporation
driverDesc: Intel® HD Graphics 4000
driverVersion: 10.18.10.4653
found  driver 10.18.10.4653 (limit: 0.0.0.0)
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "Intel"
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "Intel® HD Graphics 4000"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.0.0 - Build 10.18.10.4653"
---using WGL_EXT_swap_control
---using WGL_EXT_swap_control_tear
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "Intel"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "Intel"
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "Intel"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "Intel"
----- GL_Init -----
OpenGL version 3.2
GL_EXT_blend_minmax                     GL_EXT_blend_subtract                   
GL_EXT_blend_color                      GL_EXT_abgr                             
GL_EXT_texture3D                        GL_EXT_clip_volume_hint                 
GL_EXT_compiled_vertex_array            GL_SGIS_texture_edge_clamp              
GL_SGIS_generate_mipmap                 GL_EXT_draw_range_elements              
GL_SGIS_texture_lod                     GL_EXT_rescale_normal                   
GL_EXT_packed_pixels                    GL_EXT_texture_edge_clamp               
GL_EXT_separate_specular_color          GL_ARB_multitexture                     
GL_ARB_map_buffer_alignment             GL_ARB_conservative_depth               
GL_EXT_texture_env_combine              GL_EXT_bgra                             
GL_EXT_blend_func_separate              GL_EXT_secondary_color                  
GL_EXT_fog_coord                        GL_EXT_texture_env_add                  
GL_ARB_texture_cube_map                 GL_ARB_transpose_matrix                 
GL_ARB_internalformat_query             GL_ARB_internalformat_query2            
GL_ARB_texture_env_add                  GL_IBM_texture_mirrored_repeat          
GL_EXT_multi_draw_arrays                GL_SUN_multi_draw_arrays                
GL_NV_blend_square                      GL_ARB_texture_compression              
GL_3DFX_texture_compression_FXT1        GL_EXT_texture_filter_anisotropic       
GL_ARB_texture_border_clamp             GL_ARB_point_parameters                 
GL_ARB_texture_env_combine              GL_ARB_texture_env_dot3                 
GL_ARB_texture_env_crossbar             GL_EXT_texture_compression_s3tc         
GL_ARB_shadow                           GL_ARB_window_pos                       
GL_EXT_shadow_funcs                     GL_EXT_stencil_wrap                     
GL_ARB_vertex_program                   GL_EXT_texture_rectangle                
GL_ARB_fragment_program                 GL_EXT_stencil_two_side                 
GL_ATI_separate_stencil                 GL_ARB_vertex_buffer_object             
GL_EXT_texture_lod_bias                 GL_ARB_occlusion_query                  
GL_ARB_fragment_shader                  GL_ARB_shader_objects                   
GL_ARB_shading_language_100             GL_ARB_texture_non_power_of_two         
GL_ARB_vertex_shader                    GL_NV_texgen_reflection                 
GL_ARB_point_sprite                     GL_ARB_fragment_program_shadow          
GL_EXT_blend_equation_separate          GL_ARB_depth_texture                    
GL_ARB_texture_rectangle                GL_ARB_draw_buffers                     
GL_ARB_color_buffer_float               GL_ARB_half_float_pixel                 
GL_ARB_texture_float                    GL_ARB_pixel_buffer_object              
GL_EXT_framebuffer_object               GL_ARB_draw_instanced                   
GL_ARB_half_float_vertex                GL_ARB_occlusion_query2                 
GL_EXT_draw_buffers2                    GL_WIN_swap_hint                        
GL_EXT_texture_sRGB                     GL_ARB_multisample                      
GL_EXT_packed_float                     GL_EXT_texture_shared_exponent          
GL_ARB_texture_rg                       GL_ARB_texture_compression_rgtc         
GL_NV_conditional_render                GL_ARB_texture_swizzle                  
GL_EXT_texture_swizzle                  GL_ARB_texture_gather                   
GL_ARB_sync                             GL_ARB_framebuffer_sRGB                 
GL_EXT_packed_depth_stencil             GL_ARB_depth_buffer_float               
GL_EXT_transform_feedback               GL_ARB_transform_feedback2              
GL_ARB_draw_indirect                    GL_EXT_framebuffer_blit                 
GL_EXT_framebuffer_multisample          GL_ARB_framebuffer_object               
GL_ARB_framebuffer_no_attachments       GL_EXT_texture_array                    
GL_EXT_texture_integer                  GL_ARB_map_buffer_range                 
GL_ARB_texture_buffer_range             GL_EXT_texture_buffer                   
GL_EXT_texture_snorm                    GL_ARB_blend_func_extended              
GL_INTEL_performance_queries            GL_INTEL_performance_query              
GL_ARB_copy_buffer                      GL_ARB_sampler_objects                  
GL_NV_primitive_restart                 GL_ARB_seamless_cube_map                
GL_ARB_uniform_buffer_object            GL_ARB_depth_clamp                      
GL_ARB_vertex_array_bgra                GL_ARB_shader_bit_encoding              
GL_ARB_draw_buffers_blend               GL_ARB_geometry_shader4                 
GL_EXT_geometry_shader4                 GL_ARB_texture_query_lod                
GL_ARB_explicit_attrib_location         GL_ARB_draw_elements_base_vertex        
GL_ARB_instanced_arrays                 GL_ARB_base_instance                    
GL_ARB_fragment_coord_conventions       GL_EXT_gpu_program_parameters           
GL_ARB_texture_buffer_object_rgb32      GL_ARB_compatibility                    
GL_ARB_texture_rgb10_a2ui               GL_ARB_texture_multisample              
GL_ARB_vertex_type_2_10_10_10_rev       GL_ARB_timer_query                      
GL_ARB_tessellation_shader              GL_ARB_vertex_array_object              
GL_ARB_provoking_vertex                 GL_ARB_sample_shading                   
GL_ARB_texture_cube_map_array           GL_EXT_gpu_shader4                      
GL_ARB_gpu_shader5                      GL_ARB_gpu_shader_fp64                  
GL_ARB_shader_subroutine                GL_ARB_transform_feedback3              
GL_ARB_get_program_binary               GL_ARB_separate_shader_objects          
GL_ARB_shader_precision                 GL_ARB_vertex_attrib_64bit              
GL_ARB_viewport_array                   GL_ARB_transform_feedback_instanced     
GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters           
GL_ARB_shading_language_packing         GL_ARB_shading_language_420pack         
GL_ARB_texture_storage                  GL_EXT_texture_storage                  
GL_ARB_vertex_attrib_binding            GL_ARB_multi_draw_indirect              
GL_ARB_program_interface_query          GL_ARB_texture_storage_multisample      
GL_ARB_buffer_storage                   GL_ARB_debug_output                     
GL_KHR_debug                            GL_ARB_arrays_of_arrays                 
GL_INTEL_map_texture                    GL_ARB_texture_compression_bptc         
GL_ARB_ES2_compatibility                GL_ARB_ES3_compatibility                
GL_ARB_robustness                       GL_EXT_texture_sRGB_decode              
GL_KHR_blend_equation_advanced          GL_EXT_shader_integer_mix               
GL_ARB_stencil_texturing                WGL_EXT_depth_float                     
WGL_ARB_buffer_region                   WGL_ARB_extensions_string               
WGL_ARB_make_current_read               WGL_ARB_pixel_format                    
WGL_ARB_pbuffer                         WGL_EXT_extensions_string               
WGL_EXT_swap_control                    WGL_EXT_swap_control_tear               
WGL_ARB_multisample                     WGL_ARB_pixel_format_float              
WGL_ARB_framebuffer_sRGB                WGL_ARB_create_context                  
WGL_ARB_create_context_profile          WGL_EXT_pixel_format_packed_float       
WGL_EXT_create_context_es_profile       WGL_EXT_create_context_es2_profile      
WGL_NV_DX_interop                       WGL_ARB_create_context_robustness       
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
X..GL_EXT_direct_state_access not found
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
X..GL_EXT_timer_query not found
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
X..GL_EXT_pixel_buffer_object not found
X..GL_EXT_depth_bounds_test not found
---using GL_ARB_sync
---using GL_ARB_debug_output
Free vram: 0.00MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "Intel"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "Intel"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1366 x 768, full screen
OpenCachedPagesFile: C:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
 21 pages locked in C:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
 0.1 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total  :  256
locked :    6
current:    6
free   :  250
 100 % empty hash table entries
 100 % pages 0 steps down the hash chain
   0 % pages 1 step down the hash chain
   0 % pages 2 steps down the hash chain
   0 % pages > 2 steps down the hash chain
------------------------
 0.1 seconds to load and lock 21 pages
S 2048 2048  1 linr DXT5     clmp  4096k _physicalvmtrpages1
S 2048 2048  1 linr DXT1     clmp  2048k _physicalvmtrpages0
S 2048 2048  1 linr DXT5     clmp  4096k _physicalvmtrpages2
S  128  128  1 linr DXT5     clmp    16k _physicaluniquepages1
S  128  128  1 linr DXT1     clmp     8k _physicaluniquepages0
S  128  128  1 linr DXT5     clmp    16k _physicaluniquepages2
S  128  128  1 linr DXT5     clmp    16k _physicaluniquediffuseonlypages1
S  128  128  1 linr DXT5     clmp    16k _physicaluniquediffuseonly2pages1

virtual texture 1:
S 2048 2048 12 nmn  RG       clmp 10922k _vmtrpagetable
pool: VMTR
Page file: C:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 2048
header.numLevels:   12
header.layoutVersion:    0
header.diskOffsetScale:    2
Pages resident per level:   0   0   0   0   0   0   0   0   0   4   1   1 
Pages resident: 6
Pages locked: 6
10.7 total megs of page table images
----- Initializing Sound System ------
  0: Speakers (Realtek High Definition Audio)
     2 channels, 48000 Hz
     Front Left and Front Right
     Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/english.lang as ASCII
WARNING: strings/english.lang File has additional character,    , after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, R, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, e, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, q, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, u, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, i, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, r, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, e, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, d, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character,  , after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, C, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, o, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, n, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, t, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, e, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, n, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, t, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character,  , after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, %, after the ending quotes on line 3
WARNING: strings/english.lang File has additional character, d, after the ending quotes on line 3
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
Wolfenstein The New Order.exe @ 0x36dbd9dd(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Wolfenstein The New Order.exe @ 0x36d4a970(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Wolfenstein The New Order.exe @ 0x36d4abcd(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Wolfenstein The New Order.exe @ 0x36d4cdb7(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Wolfenstein The New Order.exe @ 0x364b660d(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Wolfenstein The New Order.exe @ 0x364b3f25(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Wolfenstein The New Order.exe @ 0x368689a0(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
Wolfenstein The New Order.exe @ 0x36d86b6f(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
KERNEL32.DLL @ 0x08092774(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0x0a820d51(  ) +  bytes () : RtlUserThreadStart(  )
FATAL ERROR: Language file strings/english.lang is supposed to be plain ASCII, but has byte values > 127!


_____________________________________________________________________________________________________________________________

log file 'qconsole.log' opened on Sat Aug 19 20:31:08 2017

1 *****U package, 2 physical cores, 4 logical cores
1796 MHz Intel *****U with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
32768 kB 1st level cache, 262144 kB 2nd level cache, 3145728 kB 3rd level cache
12176 MB System Memory
Winsock Initialized
Found interface: {231B7D88-7D3A-44C1-A487-7E60FE7473CB} Realtek PCIe GBE Family Controller - 192.168.42.106/255.255.255.0
Found interface: {A1FB4B7E-4FF5-4FE7-92DE-7E9CFCD56534} TAP-Windows Adapter V9 - 0.0.0.0 NULL netmask - skipped
Found interface: {53EEF7F8-C920-46BD-8C19-004C998987D7} TAP-Windows Adapter V9 #2 - 0.0.0.0 NULL netmask - skipped
Found interface: {0D006A1D-894F-415A-8258-7E881D2C689E} IPVanish Adapter - 172.21.39.160/255.255.254.0
Found interface: {123A2B70-0B64-426C-B8A0-E5C35C767427} Qualcomm Atheros AR9485 Wireless Network Adapter - 0.0.0.0 NULL netmask - skipped
Found interface: {A2A582E3-C3F8-49F8-B07A-6BE16FA59165} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
execing joystick.cfg
Executing default.cfg for device #1...
execing joystick.cfg
Executing default.cfg for device #2...
execing joystick.cfg
Executing default.cfg for device #3...
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
couldn't exec C:\Program
couldn't exec package.cfg
"?" isn't a valid key
Command line is: "C:\Program Files (x86)\Wolfenstein The New Order\WolfNewOrder_32.exe" 
providerName: Intel Corporation
driverDesc: Intel® HD Graphics 4000
driverVersion: 10.18.10.4653
found  driver 10.18.10.4653 (limit: 0.0.0.0)
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "Intel"
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "Intel® HD Graphics 4000"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.0.0 - Build 10.18.10.4653"
---using WGL_EXT_swap_control
---using WGL_EXT_swap_control_tear
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "Intel"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "Intel"
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "Intel"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "Intel"
----- GL_Init -----
OpenGL version 3.2
GL_EXT_blend_minmax                     GL_EXT_blend_subtract                   
GL_EXT_blend_color                      GL_EXT_abgr                             
GL_EXT_texture3D                        GL_EXT_clip_volume_hint                 
GL_EXT_compiled_vertex_array            GL_SGIS_texture_edge_clamp              
GL_SGIS_generate_mipmap                 GL_EXT_draw_range_elements              
GL_SGIS_texture_lod                     GL_EXT_rescale_normal                   
GL_EXT_packed_pixels                    GL_EXT_texture_edge_clamp               
GL_EXT_separate_specular_color          GL_ARB_multitexture                     
GL_ARB_map_buffer_alignment             GL_ARB_conservative_depth               
GL_EXT_texture_env_combine              GL_EXT_bgra                             
GL_EXT_blend_func_separate              GL_EXT_secondary_color                  
GL_EXT_fog_coord                        GL_EXT_texture_env_add                  
GL_ARB_texture_cube_map                 GL_ARB_transpose_matrix                 
GL_ARB_internalformat_query             GL_ARB_internalformat_query2            
GL_ARB_texture_env_add                  GL_IBM_texture_mirrored_repeat          
GL_EXT_multi_draw_arrays                GL_SUN_multi_draw_arrays                
GL_NV_blend_square                      GL_ARB_texture_compression              
GL_3DFX_texture_compression_FXT1        GL_EXT_texture_filter_anisotropic       
GL_ARB_texture_border_clamp             GL_ARB_point_parameters                 
GL_ARB_texture_env_combine              GL_ARB_texture_env_dot3                 
GL_ARB_texture_env_crossbar             GL_EXT_texture_compression_s3tc         
GL_ARB_shadow                           GL_ARB_window_pos                       
GL_EXT_shadow_funcs                     GL_EXT_stencil_wrap                     
GL_ARB_vertex_program                   GL_EXT_texture_rectangle                
GL_ARB_fragment_program                 GL_EXT_stencil_two_side                 
GL_ATI_separate_stencil                 GL_ARB_vertex_buffer_object             
GL_EXT_texture_lod_bias                 GL_ARB_occlusion_query                  
GL_ARB_fragment_shader                  GL_ARB_shader_objects                   
GL_ARB_shading_language_100             GL_ARB_texture_non_power_of_two         
GL_ARB_vertex_shader                    GL_NV_texgen_reflection                 
GL_ARB_point_sprite                     GL_ARB_fragment_program_shadow          
GL_EXT_blend_equation_separate          GL_ARB_depth_texture                    
GL_ARB_texture_rectangle                GL_ARB_draw_buffers                     
GL_ARB_color_buffer_float               GL_ARB_half_float_pixel                 
GL_ARB_texture_float                    GL_ARB_pixel_buffer_object              
GL_EXT_framebuffer_object               GL_ARB_draw_instanced                   
GL_ARB_half_float_vertex                GL_ARB_occlusion_query2                 
GL_EXT_draw_buffers2                    GL_WIN_swap_hint                        
GL_EXT_texture_sRGB                     GL_ARB_multisample                      
GL_EXT_packed_float                     GL_EXT_texture_shared_exponent          
GL_ARB_texture_rg                       GL_ARB_texture_compression_rgtc         
GL_NV_conditional_render                GL_ARB_texture_swizzle                  
GL_EXT_texture_swizzle                  GL_ARB_texture_gather                   
GL_ARB_sync                             GL_ARB_framebuffer_sRGB                 
GL_EXT_packed_depth_stencil             GL_ARB_depth_buffer_float               
GL_EXT_transform_feedback               GL_ARB_transform_feedback2              
GL_ARB_draw_indirect                    GL_EXT_framebuffer_blit                 
GL_EXT_framebuffer_multisample          GL_ARB_framebuffer_object               
GL_ARB_framebuffer_no_attachments       GL_EXT_texture_array                    
GL_EXT_texture_integer                  GL_ARB_map_buffer_range                 
GL_ARB_texture_buffer_range             GL_EXT_texture_buffer                   
GL_EXT_texture_snorm                    GL_ARB_blend_func_extended              
GL_INTEL_performance_queries            GL_INTEL_performance_query              
GL_ARB_copy_buffer                      GL_ARB_sampler_objects                  
GL_NV_primitive_restart                 GL_ARB_seamless_cube_map                
GL_ARB_uniform_buffer_object            GL_ARB_depth_clamp                      
GL_ARB_vertex_array_bgra                GL_ARB_shader_bit_encoding              
GL_ARB_draw_buffers_blend               GL_ARB_geometry_shader4                 
GL_EXT_geometry_shader4                 GL_ARB_texture_query_lod                
GL_ARB_explicit_attrib_location         GL_ARB_draw_elements_base_vertex        
GL_ARB_instanced_arrays                 GL_ARB_base_instance                    
GL_ARB_fragment_coord_conventions       GL_EXT_gpu_program_parameters           
GL_ARB_texture_buffer_object_rgb32      GL_ARB_compatibility                    
GL_ARB_texture_rgb10_a2ui               GL_ARB_texture_multisample              
GL_ARB_vertex_type_2_10_10_10_rev       GL_ARB_timer_query                      
GL_ARB_tessellation_shader              GL_ARB_vertex_array_object              
GL_ARB_provoking_vertex                 GL_ARB_sample_shading                   
GL_ARB_texture_cube_map_array           GL_EXT_gpu_shader4                      
GL_ARB_gpu_shader5                      GL_ARB_gpu_shader_fp64                  
GL_ARB_shader_subroutine                GL_ARB_transform_feedback3              
GL_ARB_get_program_binary               GL_ARB_separate_shader_objects          
GL_ARB_shader_precision                 GL_ARB_vertex_attrib_64bit              
GL_ARB_viewport_array                   GL_ARB_transform_feedback_instanced     
GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters           
GL_ARB_shading_language_packing         GL_ARB_shading_language_420pack         
GL_ARB_texture_storage                  GL_EXT_texture_storage                  
GL_ARB_vertex_attrib_binding            GL_ARB_multi_draw_indirect              
GL_ARB_program_interface_query          GL_ARB_texture_storage_multisample      
GL_ARB_buffer_storage                   GL_ARB_debug_output                     
GL_KHR_debug                            GL_ARB_arrays_of_arrays                 
GL_INTEL_map_texture                    GL_ARB_texture_compression_bptc         
GL_ARB_ES2_compatibility                GL_ARB_ES3_compatibility                
GL_ARB_robustness                       GL_EXT_texture_sRGB_decode              
GL_KHR_blend_equation_advanced          GL_EXT_shader_integer_mix               
GL_ARB_stencil_texturing                WGL_EXT_depth_float                     
WGL_ARB_buffer_region                   WGL_ARB_extensions_string               
WGL_ARB_make_current_read               WGL_ARB_pixel_format                    
WGL_ARB_pbuffer                         WGL_EXT_extensions_string               
WGL_EXT_swap_control                    WGL_EXT_swap_control_tear               
WGL_ARB_multisample                     WGL_ARB_pixel_format_float              
WGL_ARB_framebuffer_sRGB                WGL_ARB_create_context                  
WGL_ARB_create_context_profile          WGL_EXT_pixel_format_packed_float       
WGL_EXT_create_context_es_profile       WGL_EXT_create_context_es2_profile      
WGL_NV_DX_interop                       WGL_ARB_create_context_robustness       
X..GL_AMD_multi_texsubimage not found
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
X..GL_EXT_direct_state_access not found
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
X..GL_EXT_timer_query not found
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
X..GL_EXT_pixel_buffer_object not found
X..GL_EXT_depth_bounds_test not found
---using GL_ARB_sync
---using GL_ARB_debug_output
Free vram: 0.00MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "Intel"
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "Intel"
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1366 x 768, full screen
OpenCachedPagesFile: C:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
 21 pages locked in C:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
 0.1 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total  :  256
locked :    6
current:    6
free   :  250
 100 % empty hash table entries
 100 % pages 0 steps down the hash chain
   0 % pages 1 step down the hash chain
   0 % pages 2 steps down the hash chain
   0 % pages > 2 steps down the hash chain
------------------------
 0.1 seconds to load and lock 21 pages
S 2048 2048  1 linr DXT5     clmp  4096k _physicalvmtrpages1
S 2048 2048  1 linr DXT1     clmp  2048k _physicalvmtrpages0
S 2048 2048  1 linr DXT5     clmp  4096k _physicalvmtrpages2
S  128  128  1 linr DXT5     clmp    16k _physicaluniquepages1
S  128  128  1 linr DXT1     clmp     8k _physicaluniquepages0
S  128  128  1 linr DXT5     clmp    16k _physicaluniquepages2
S  128  128  1 linr DXT5     clmp    16k _physicaluniquediffuseonlypages1
S  128  128  1 linr DXT5     clmp    16k _physicaluniquediffuseonly2pages1

virtual texture 1:
S 2048 2048 12 nmn  RG       clmp 10922k _vmtrpagetable
pool: VMTR
Page file: C:\Program Files (x86)\Wolfenstein The New Order\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 2048
header.numLevels:   12
header.layoutVersion:    0
header.diskOffsetScale:    2
Pages resident per level:   0   0   0   0   0   0   0   0   0   4   1   1 
Pages resident: 6
Pages locked: 6
10.7 total megs of page table images
----- Initializing Sound System ------
  0: Speakers (Realtek High Definition Audio)
     2 channels, 48000 Hz
     Front Left and Front Right
     Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/english.lang as UTF-8
7154 strings read

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2579k table header
Resources skipped by layer tests: 0
Load 877 resources using 872 of 15069 total resource files, 0 streamed
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 23 reads,   2MB,  41.9MB/s
Read       sleep msec:     0
Decompress sleep msec:     0
Foreground sleep msec:     2
Decompress work msec:    17
Ringbuf: freeWait 0/0, dataWait 14/11
Total            msec:    90
 0.1 seconds to preload resources
Start time of bink logo video in ms: 9847
Loading named resource block: "common"
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
Couldn't create FileCacheHeader.bin
0.0 seconds to read 2579k table header
Resources skipped by layer tests: 0
Load 11168 resources using 14023 of 15069 total resource files, 0 streamed
_______________________________________________________________________________________________________

I defer to the braintrust. Just noticed the error log was missing the important bottom half. It's there now.
Reply


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