Jul 22, 2020, 20:58 pm
Do these kinds of books exist anymore?
For those who don't know, there was a series of these books, where it is like playing a video game in a novel. You are presented with a a story, and it would give you a stream of choices. You would go to a page depending on what choice you make. Say, for example, an intruder breaks into your home and attempted to steal booze. If you decide get a gun and shoot him, turn to page 444. If you decide to use diplomatic skills because of your work in the United Nations and talk him out of his ways, go to page 60. Every action you take invites a set of other possibilities and you would make decisions based on those. The game would end, if you cornered yourself into a wall and, say, get killed, go to jail, or anything that dictates that you lost.
Unlike video games, there were errors in these books in that, because some were poorly written, there was no way to achieve victory. Other times, "cheating" by looking at other scenarios would bring about victory.
I've been reading these books and have some enjoyment in them, despite having to cheat in order to win. If you were stuck in a plane's seven-hour flight with no iPad or PSP, you can kill some time by reading these suckers.
I've yet to see some of these books being talked about anymore. If great care was used to make the game more fair and possible to win, then I'm sure they can boost book sales. But because that's not the case, it was just a fad that ended in the mid 90s.
I would like to see if anyone else here has read these, and maybe might make e-books out of these. Not a request, but just food for thought.
For those who don't know, there was a series of these books, where it is like playing a video game in a novel. You are presented with a a story, and it would give you a stream of choices. You would go to a page depending on what choice you make. Say, for example, an intruder breaks into your home and attempted to steal booze. If you decide get a gun and shoot him, turn to page 444. If you decide to use diplomatic skills because of your work in the United Nations and talk him out of his ways, go to page 60. Every action you take invites a set of other possibilities and you would make decisions based on those. The game would end, if you cornered yourself into a wall and, say, get killed, go to jail, or anything that dictates that you lost.
Unlike video games, there were errors in these books in that, because some were poorly written, there was no way to achieve victory. Other times, "cheating" by looking at other scenarios would bring about victory.
I've been reading these books and have some enjoyment in them, despite having to cheat in order to win. If you were stuck in a plane's seven-hour flight with no iPad or PSP, you can kill some time by reading these suckers.
I've yet to see some of these books being talked about anymore. If great care was used to make the game more fair and possible to win, then I'm sure they can boost book sales. But because that's not the case, it was just a fad that ended in the mid 90s.
I would like to see if anyone else here has read these, and maybe might make e-books out of these. Not a request, but just food for thought.